![]() ![]() Update: According to Epic Games, early access support will actually be available starting tomorrow morning. Valve started offering a SteamVR for macOS beta back on June 5, as did Unity. Two new Levels that demonstrate how to use ragdoll physics with. The sample contains: An updated version of the Sequencer cinematic that was originally included in the original UE4 MetaHumans Sample. ![]() Mac VR support, along with general Metal 2 support and Mac optimizations, will ship in Unreal Engine 4.18, with previews coming in September and a full release coming in early October. The MetaHumans sample for Unreal Engine 5 showcases some of the best practices of how to use the latest MetaHumans in your Unreal Engine projects. Going forward, Epic Games plans to add full support for VR development on macOS in an upcoming release. At WWDC, Industrial Light & Magic Chief Creative Officer John Knoll took the stage to demo the Unreal Editor running live in VR mode on one of Apple's newly announced iMacs. ![]() Epic Games is making good on Apple's promise, and has announced that it is releasing early access support for developing for virtual reality on Mac platforms through the Unreal Engine Github. Metal 2 includes support for VR content creation for the first time, and when Metal 2 was highlighted at the event, Apple said Valve, Unity, and Unreal would bring their VR tools to the Mac. At its 2017 Worldwide Developers Conference, Apple announced Metal 2, the next-iteration of its graphics API for iOS, tvOS, and macOS. ![]()
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